Abstract
This note describes the experience of using games as pedagogy. In the first part, the outcome of a game played in the class is described. In the second, the suitability of games as pedagogy for different groups of participants and subject matter is discussed.
Additional Information
| Product Type | Technical Note |
|---|---|
| Reference No. | BP0214TEC |
| Title | Use of Games as Pedagogy: An Experience |
| Pages | 4 |
| Published on | Jan 1, 1990 |
| Authors | Ganesh Kumar, N; Rao, Sreenivas S; |
| Area | Strategy (STR) |
| Discipline | Innovation and Entrepreneurship, Strategic Management |
| Sector | Education |
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