Use of Games as Pedagogy: An Experience

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Abstract

This note describes the experience of using games as pedagogy. In the first part, the outcome of a game played in the class is described. In the second, the suitability of games as pedagogy for different groups of participants and subject matter is discussed.

Additional Information

Product Type Technical Note
Reference No. BP0214TEC
Title Use of Games as Pedagogy: An Experience
Pages 4
Published on Jan 1, 1990
Authors Ganesh Kumar, N; Rao, Sreenivas S;
Area Strategy (STR)
Discipline Innovation and Entrepreneurship, Strategic Management
Sector Education

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